Say Yes
to AIE

Advice for
Design Professionals
("What am I doing!?")

Survival Guide Part 1:
You have good company

Part 2:
Be yourself

Part 3:
Do something!

Part 4:
Learn their names

Part 5:
Repeat yourself


 

Survival Guide, Part 3:
Don't Just Stand There; Do Something!

You'll often see and hear the words "hands-on," "experiential," and "interactive" from our staff.

Simply put, we want you to involve the students, no matter what the age group, through stories, games, puzzles, drawings, color, charts, slides, maps, plans and physical activities.

Obviously, you need to talk every once in a while, but we can assure you that the more quickly the students are engaged in doing something, the better your classes will go.

Don't lecture.

It's almost instant death, as you well know from your own experiences sitting painfully through classes, lectures and meetings. It may take a while to get the hang of hands-on teaching, but it's actually right up your alley as a designer.

Think back through your own life and education: When were your "A-ha's"? What made some concepts stick while so many hundreds of others went in one ear and directly out the other? Probably, they were the ideas that came to you as compelling images, as funny or surprising thoughts, as the answers to riddles, as insights that leaped from something you were making.

Kids are always learning, regardless of and often in spite of our efforts to teach them.

They are constantly studying adults and each other, reacting to the environments they're in without necessarily realizing it, day-dreaming and fantasizing, puzzling over something the teacher said yesterday....

In short, they're mentally busy all the time and may not want to be interrupted.

If you start out by showing them a picture, cutting up a piece of paper, drawing a map, or putting something into their hands, you have invoked their perceptions and their attention will follow.

This sort of tactic is not just for the sake of novelty or "entertainment" (though neither one hurts). It is a 100% valid and an increasingly recognized teaching method that opens information up to the variety of learning styles represented in all classrooms.

Each person has a unique combination of conduits to the mind.

We learn through seeing, touching, acting things out, talking (to ourselves as well as to each other), arranging, choosing, and sticking things together. If you vary your activities so that the students look, talk, draw, look again, move around, build, and talk some more, you will not only keep them awake, you will be spreading out different perceptual and physical experiences so that everybody can be involved.

Imagine this scenario:

On the first day, you walk in and start to draw a picture of the school's facade on a big sheet of newsprint. By not explaining it first, you'll get their curiosity aroused. (Plus, they love it when you draw; do it whenever you can.)

You'll hear them begin to wonder out loud what you're up to and start making predictions that shift as you add more detail. Your drawing pulls them right into a guessing game with a surprise answer that tests their memories, powers of observation, and their abilities to read schematic information, any of which can be the springboard into your topic -- and you haven't said a word!

Next Step: Learn their names.


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