Say "Yes" to AIE

Advice for
Design Professionals
("What am I doing!?")

Survival Guide Part 1:
You have good company

Part 2:
Be yourself

Part 3:
Do something!

Part 4:
Learn their names

Part 5:
Repeat yourself


 

Survival Guide, Part 4:

Learn Their Names and Use Them

Names connect you to these young people. Study the class list before you go in, so that you're used to what may be unusual or hard-to-pronounce names and can match the kids up as quickly as possible.

This investment pays off immediately.

Pictures are worth you-know-what.

Fill the classroom with images. Use our vocabulary chart, or make your own, or have the kids make one that will stay in the room for the whole eight weeks (and longer, we hope).

Draw pictures on big paper pads (the blackboard will get erased). Label the elements in the classroom. Give the students magazines to cut up for their own pictorial dictionaries.

These images -- labeled, of course -- will be permanent reference points for your course of study. They will reinforce the concepts you're dealing with and build vocabulary. They will show the students that there are many good answers to design problems as they display different versions of "turret," "castle," "garden," "neighborhood" or "post and lintel."

You can add to these images over the eight weeks and get the students to add to them, too. These images will be crucial to drawing and construction projects because they give the kids a pictorial menu of ideas to choose from.

Many kids can speak better than they can do.

Although you may encounter some remarkably smart students, don't be fooled by fancy words and apparently sophisticated ideas. Kids can often talk a good game, but equally as often are quite naive about actual working mechanisms, systems and relationships in the world.

They may make insightful statements, and plan elaborate projects and not know how to use scissors effectively. They may be "very bright" and fall to pieces when you ask them to measure a line six inches long. They may spout off on a particular topic and go comatose when you ask them something about it that is not in their verbal drawer.

This is as it should be; they may be smart, but they are not experienced. (That's what makes them kids and you the grown-up.)

Reward what they do know and don't start getting the idea that they can't benefit from more investigation.

There are certain topics that bring just about any group of students to their knees:

• Scale: This extremely important and valuable subject is also extremely difficult for students to grasp. There are plenty of great ways to approach it, too long to describe here. Talk to us.
• Measurement:
Ditto.
Estimating: Ditto.
• Perspective:
Do NOT try to explain vanishing points or one- and two-point perspective. Just forget it, unless you can come up with some brilliant method that nobody else has figured out. It's just not worth the trouble. Use overlap and size diminution if you want them to get an effect of depth into their drawings and projects.

Show them lots of slides, but not too many.

When you show slides, get the kids to explain them first.

Ask them questions: What is this building? Where does it seem to be? What's it made of? How is it stuck into the ground? Who uses it? What for? How can you tell? How do you like it? -- and don't "correct" their answers.

They'll think that this is another guessing game, and it gives them a chance to tell you what they know or can figure out from the image itself. It's also a great way for you to gauge how sophisticated or naive they are about architectural form.

You will, obviously, eventually tell them what the building or space "really" is, but the difference is that they've already invested their own curiosity and imagination into the process. They will be gratified that they knew, or surprised or indignant that the building is used so differently from what they expected.

Assure them that they're not wrong, because they're not.

In fact, the issue here is that you have quietly engaged them in "reading" architecture and evaluating it in a meaningful way: "Everybody recognized what this building is for and liked it. But this building had many of you confused, and lots of you thought it was creepy-looking. What is it that makes it look that way? Is there any good reason for making a building look creepy on purpose?"

These are not yes/no answers. They're lead-ins to a meaningful exchange about the effects of design choices, which is what this program is all about. (One of the things, anyway.)

The slides you show (try about 15, with a few extras ready if they really enjoy them -- stop when they've lost interest -- you can always show more later) should be reinforced in some permanent way.

You can make a poster of simple sketches or have the kids sketch the images to keep at hand. You can always show the same slides again. In one project, the team showed a variety of slides early on and discussed them at length with the students. As the students worked on their projects, the team showed the same series quickly, with no talk, at the beginning of each session to keep feeding them a range of visual ideas that they were familiar and comfortable with.

Next Step: Repeat Yourself

 


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